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Changes to EZ Autoinjectors #4167
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Code Improvement
Make the code longer
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Aug 11, 2023
BeagleGaming1
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Changes to Emergency Autoinjectors
Changes to EZ Autoinjectors
Aug 11, 2023
The emergency injector default variant just has a 1-2 second winout . Tho would be cool to keep the skillock |
morrowwolf
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Sep 9, 2023
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Oct 6, 2023
This reverts commit 49e512e.
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Code Improvement
Make the code longer
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About the pull request
Removes skilled variant of emergency autoinjector and makes it non-refillable
Removes EZ autoinjectors from marine pouches
Explain why it's good for the game
Makes Emergency autoinjectors more limited
Makes usage of autoinjectors require time, rather than being able to use while moving
Testing Photographs and Procedure
Screenshots & Videos
I did not test it
Changelog
🆑
del: Removes emergency autoinjectors from squad medics
del: Removes skillless variant of the emergency autoinjector, makes default variant skillless
balance: Emergency autoinjectors cannot be refilled
balance: Replaces skillless autoinjectors in marine pouches with standard autoinjectors
/:cl: